A test with a mesh2 object for different outside (texture) and inside
(interior_texture) textures. The test to use the interrior_texture in
combination with a texture_list fails. Any idee?
Strange is that with the conversion (Poseray): 1. one face has the wrong
vertex and 2. some normals are disappeared (no rounding). Is there a way
to correct it manually?
Greetings...
Wijnand
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